Using the consensus conference method, the evaluation system of global e-sports capital has been constructed with a total of 20 secondary indices, composed five primary indices of “industrial ecology,”“infrastructure,”“tournament,”“clubs,” and “social influence.” Inaddition, this paper uses the entropy-weight method (EWM) and TOPSIS method to evaluate and analyze the construction of the global e-sports capital of 15 cities in the world and employ an obstacle model to objectively analyze the disadvantages of each city to build a global e-sports city. The study found that the construction of the global e-sports capitals of 15 cities can be divided into three echelons. Los Angeles and Shanghai are in the first echelon. Beijing ranked first in the first-level index of industrial ecology; Shanghai ranked first in the two first-level indices of infrastructure and tournament. Considering that different cities have different advantages and disadvantages in the construction of global e-sports cities, they should combine their characteristics and advantages to identify gaps, clarify patterns, stabilize benefits, and achieve breakthroughs in the future to promote a high degree of collaboration and in-depth integration between city and e-sports and realize the reciprocal link and two-way empowerment of digital sports industry and digital city construction.
NING Chuan-lin
,
XU-Jian
. Evaluation analysis of the global e-sports capital[J]. Urban Problems, 2022
, 328(11)
: 43
-53
.
DOI: 10.13239/j.bjsshkxy.cswt.221105
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